at the far edge of an ever-twisting dance of light…
A Shadowed Horizon
Rovaksole
Within the everlasting ocean of the cosmos, veiled behind giant gas clouds, lies a spiral galaxy. Home to billions of stars, of all colors and sizes, most impressive being the dense spherical bulge of light at its center.
At the far edge of this ever-twisting dance of light shines a brilliant star, distant from its kin, seeming to shine brighter amongst the edge of the galaxy's light that diffuses into the void of the astral.
This star itself is the center of a solar system, composed of almost a dozen planets, between some of which lay meteor belts of stone and ice. Vast, cold, and quiet is this solar system, except for one of its planets that sits as the third planet from this brilliant sun.
The planet Tuandra. Looking from on high, there are vast deep blue oceans, sweeping white twisting clouds, and multiple uniquely shaped continents and land masses. Of which, we find ourselves gazing upon the continent of Rovaksole, a large solitary continent resting in the southern hemisphere of Tuandra.
With its northern end almost reaching the planet's equator, and its southern end blanketed under the white glaciers of the frozen south, Rovaksole is home to lush tropical rainforests, vast rolling grasslands, dramatic and jagged mountain ranges and fjord lands, and many more environments.
This land is also known as home to dragons, giants of old, and mortals.
Dragons. Giants of old. Mortals.
Rovaksole · A Shadowed Horizon
A Timeline of Rovaksole
Explore the sweeping epochs that shaped Tuandra and the continent of Rovaksole — eras of creation, fall, rebuilding, and hope.
Age of Red Clay
Mythic Pre-Time — Elemental Chaos & Creation
01Elemental Chaos and Creation Mythic Pre-Time
Fire, rock, wind, and water war endlessly until the seeds of life spring from the cracks of creation. The landscape forms, chaos yields to order.
02Rise of the Queen of the Stone Age Mythic Pre-Time
The Queen of the Stone Age is born—a steward of nature and elements. She embodies five aspects of life and death, each given an avatar to guide the world’s evolution.
03Giants, Dragons & Divine Constructs Mythic Pre-Time
Elemental giants, powerful dragons, angels and devils roam a wild world. From their doing, mortals rise—passionate, ambitious, flawed.
Age of Common
≈ -1000 AF — Mortals Ascendant
04Mortals Claim the World ≈ -1000 AF
For millennia mortals build kingdoms, form alliances with gods, learn arcane arts, and become the dominant life form across the world.
05Gods Withdraw From the World ≈ -400 AF
Some gods are slain, banished, or simply vanish. Divine constructs fade. The mortal world forges ahead—less guided by gods, more shaped by mortals.
Age of Enlightenment
≈ -200 AF — Arcane Golden Age
06The Arbiter of Enlightenment Appears ≈ -200 AF
A mortal man is touched by strange power, transcending mortal limits and walking among nations. Then he rises to unite all under his vision.
07Empire of Mynd’aether Established ≈ -150 AF
The Arbiter becomes High King, unites all the kingdoms, and founds the Empire of Mynd’aether. Arcane technology, medicine, and philosophy flourish.
08Creation of the Triturion Legion ≈ -80 AF
Within the empire the Royal Family fuses divine, arcane, medical and engineering arts to forge the Triturion Knight Legion: towering champions in enchanted plate.
0 AF
The Fall
The world of legend, reduced to ruin
09The Blast 0 AF
A sudden cataclysmic force erupts across Rovaksole. Cities vaporize, forests collapse, the empire trembles—and nearly all falls.
10Orthordian Structures Rain Down 0 AF
From the eruption come jagged black monoliths—the Orthordian structures—that rain across the land, spewing toxic Shadow and black lightning.
11The Shadow Unfurls 0 AF
A monstrous ebony cloud of toxic Shadow engulfs the continent, from which foul, bone-twisted creatures pour and slaughter millions in hours.
12Century of Ruin 0–100 AF
The Blast ushers in a century of destruction and chaos—farmlands wasted, civilization toppled, the world of legend reduced to ruins and memory.
The Containment
100–210 AF — Divine War & Barrier
13Divine War & Containment 100–210 AF
The gods and allied kingdoms wage a titanic war across Tuandra, destroying thousands of Orthordian pillars. Yet the Shadow cannot be defeated—only contained.
14Divine Barrier Around Rovaksole ≈ 210 AF
Accepting they cannot purge the evil, the gods erect a barrier encasing Rovaksole. The age of isolation begins as the land is locked away from the world.
The Strife
≈ 210–600 AF — Age of Desperation
15The Strife: Age of Desperation ≈ 210–600 AF
Locked away and battered by Shadow, the survivors of Rovaksole endure famine, disease, monster waves, and betrayal. Life becomes a fight for each dawn.
16Snaps Tear Reality During The Strife
Without warning, ear-shattering Snaps rend reality. From fleeting tears in space emerge Shadow creatures. The wilds are hunted, the land unstable.
Age of Rebuilding
≈ 600 AF — Sanctuary Amid the Dark
17Miracle of Stormsend ≈ 600 AF
As the Blast ravages the land, Stormsend’s arcane dome rises in a flash—saving its people and offering hope amid darkness. The dome wards off both explosion and Snaps.
18Steward of Steel Appears ≈ 600 AF
From the soil at the heart of Stormsend emerges a metallic being—three-eyed, arcane-charged, and instrumental in defence and reconstruction. Then it returns to the depths.
19Founding of the Last Lantern ≈ 600 AF
A simple granite chapel of the light-goddess Belarose survives when great temples fall. Its survival is taken as a miracle and a new denomination, the Last Lantern, is born.
20Oligarium Government Founded ≈ 600-620 AF
Rejecting unchecked monarchy, the survivors establish the Oligarium: four branches (military, religion, arcane/records, internal security) to uphold law, knowledge and vigilance.
21People’s Militia & Undercity ≈ 620+ AF
Citizens form a People’s Militia to supplement Stormsend’s defence. Mines expand beneath the city, and life grows even underground—giving birth to the undercity of commerce and refuge.
22Instromotus: Fifth Branch ≈ 650+ AF
Deep beneath Stormsend miners, blacksmiths and scholars form the Instromotus: an underground society turned armory and technological smith of the Oligarium, worshipping the Steward of Steel.
23Alliance with Danheim ≈ 700+ AF
In the east the city of Danheim rises again. Forming an alliance with the Oligarium, their forces push into the wilderness together under the banner of Rebuilding.
24The Four Elemental Nations ≈ 700-800 AF
Four independent nations arise: Emiiwok, Eirrishad, Shervyri, and OniGale. They fight in their own way to reclaim the land, refusing union but aiding the cause.
25Emiiwok of the Gila Range Same Period
The nomadic Emiiwok dwell among volcanoes, elk herds, and dragons in the Gila Range. They revere the Great Reclaimer and ignite the land to purge Shadow. Their warriors favour elk-skull helmets, conifer-caped swift strike tactics.
26Eirrishad of the Shonto Badlands Same Period
In the unforgiving Shonto Badlands, the Eirrishad live unseen and lethal. Their bronze or grey eyes and desert mastery make them one of the continent’s deadliest peoples. Few survive an incursion.
27Shervyri of the Jade Rain Forest Same Period
Living beneath eternal shadow, the Shervyri bear blue/purple skin, silver fore-marks, and arcane gift. Worshipping Resh the astral lynx, they weave magic, music and prophecy in the dark.
28OniGale & the Fungal Forest Same Period
A western peninsula overrun by spore-poisoned fungi and lethal crustaceans. The OniGale, wind-wielders of Quag, keep the spores at bay with endless gale storms from Gale Valley.
29Rise of the Crimson Bone ≈ 800–900 AF
In the Crocuta Mountains the cult of the Crimson Bone forms deep in the Ruins of Carthage. They terrorize in worship of Naja-ollis, serpent-goddess of Leviamoth, leaving bloody marks across the wilds.
30Rise of Putra ≈ 800–900 AF
The cult of Putra worships Yle of Hystos. Their labs concoct mutagens that twist flesh and mind, turning victims into mutants, zombies, abominations. They believe in forced transcendence through horror.
31Schism of Crimson Bone and Putra ≈ 800–900 AF
Once a unified cult, the Crimson Bone and Putra split—some contend over worship of conflicting hell-gods, others over survival philosophy: “destroy the trap” vs “adapt beyond it”.
32Barbarians of the Southern Hills Pre-Modern to Now
The storm-worn Southern Hills are ruled by giant, cannibal tribes. Twice the height of men, they throw trees like spears and crush armies. The Alliance abandons the claim—they remain wild.
Modern Age of Rebuilding
≈ 1000 AF — Now
33Present Day: The Tense Rebuilding ≈ 1000 AF (Now)
The Oligarium, Danheim, four independent nations, rival cults and barbarians all walk a fragile path. The Shadow still stirs, Snaps still strike. Hope and calamity walk hand in hand.