Rovaksole: A Shadowed Horizon

Within the everlasting ocean of the cosmos, veiled behind giant gas clouds, lies a spiral galaxy. Home to billions of stars, of all colors and sizes, most impressive being the dense spherical bulge of light at its center.

At the far edge of this ever-twisting dance of light shines a brilliant star, distant from its kin, seems to shine brighter amongst the edge of the galaxy’s light that diffuses into the void of the astral.

This star itself is the center of a solar system, composedof almost a dozen planets, between some of which lay meteor belts of stone and ice. Vast, cold, and quiet is this solar system, except for one of its planets that sits as the third planet from this brilliant sun.

The planet Tuandra. Looking from on high, there are vast deep blue oceans, sweeping white twisting clouds, and multiple uniquely shaped continents and land masses. Of which, we find ourselves gazing upon the continent of Rovaksole, a large solitary continent resting in the southern hemisphere of Tuandra. With its northern end almost reaching the planet’s equator, and its southern end blanketed under the white glaciers of the frozen south, Rovaksole is home to lush tropical rainforests, vast rolling grasslands, dramatic and jagged mountain ranges and fjord lands, and many more environments.

This land is also known as home to dragons,giants of old, and mortals.

A timeline of rokasole

Explore the sweeping epochs that shaped Tuandra and the continent of Rovaksole — eras of creation, fall, rebuilding, and hope.

Age of Red Clay
  • Age of Red Clay
    Elemental Chaos and Creation Mythic Pre-Time
    #1
    Fire, rock, wind, and water war endlessly until the seeds of life spring from the cracks of creation. The landscape forms, chaos yields to order.
    Factions: Primordial Elements
    Locations: Tuandra, Rovaksole
    Tags:
    #creation#myth#cosmic
  • Age of Red Clay
    Rise of the Queen of the Stone Age Mythic Pre-Time
    #2
    The Queen of the Stone Age is born—a steward of nature and elements. She embodies five aspects of life and death, each given an avatar to guide the world’s evolution.
    Factions: Queen of the Stone Age, Five Aspects
    Locations: Rovaksole
    Tags:
    #deity#nature#pantheon
  • Age of Red Clay
    Giants, Dragons & Divine Constructs Mythic Pre-Time
    #3
    Elemental giants, powerful dragons, angels and devils roam a wild world. From their doing, mortals rise—passionate, ambitious, flawed.
    Factions: Giants, Dragons, Divine Constructs, Early Mortals
    Locations: Rovaksole
    Tags:
    #ancient#giants#dragons
Age of Common
  • Age of Common
    Mortals Claim the World ≈ -1000 AF
    #4
    For millennia mortals build kingdoms, form alliances with gods, learn arcane arts, and become the dominant life form across the world.
    Factions: Mortal Kingdoms
    Locations: Tuandra, Rovaksole
    Tags:
    #civilization#growth
  • Age of Common
    Gods Withdraw From the World ≈ -400 AF
    #5
    Some gods are slain, banished, or simply vanish. Divine constructs fade. The mortal world forges ahead—less guided by gods, more shaped by mortals.
    Factions: Various Deities
    Locations: Tuandra
    Tags:
    #religion#loss#myth
Age of Enlightenment
  • Age of Enlightenment
    The Arbiter of Enlightenment Appears ≈ -200 AF
    #6
    A mortal man is touched by strange power, transcending mortal limits and walking among nations. Then he rises to unite all under his vision.
    Factions: Arbiter of Enlightenment
    Locations: Rovaksole
    Tags:
    #prophecy#ascension#mystery
  • Age of Enlightenment
    Empire of Mynd’aether Established ≈ -150 AF
    #7
    The Arbiter becomes High King, unites all the kingdoms, and founds the Empire of Mynd’aether. Arcane technology, medicine, and philosophy flourish.
    Factions: Empire of Mynd’aether, Royal Family
    Locations: Rovaksole, Tuandra
    Tags:
    #empire#arcane-tech#golden-age
  • Age of Enlightenment
    Creation of the Triturion Legion ≈ -80 AF
    #8
    Within the empire the Royal Family fuses divine, arcane, medical and engineering arts to forge the Triturion Knight Legion: towering champions in enchanted plate.
    Factions: Royal Family, Triturion Knights
    Locations: Mynd’aether
    Tags:
    #military#arcane#engineering
The Fall
  • The Fall
    The Blast 0 AF
    #9
    A sudden cataclysmic force erupts across Rovaksole. Cities vaporize, forests collapse, the empire trembles—and nearly all falls.
    Factions: Mynd’aether, All Mortals
    Locations: Rovaksole
    Tags:
    #apocalypse#cataclysm#fall
  • The Fall
    Orthordian Structures Rain Down 0 AF
    #10
    From the eruption come jagged black monoliths—the Orthordian structures—that rain across the land, spewing toxic Shadow and black lightning.
    Factions: Survivors of Tuandra
    Locations: Rovaksole, Tuandra
    Tags:
    #shadow#terrain#hazard
  • The Fall
    The Shadow Unfurls 0 AF
    #11
    A monstrous ebony cloud of toxic Shadow engulfs the continent, from which foul, bone-twisted creatures pour and slaughter millions in hours.
    Factions: Shadow Creatures, Survivors
    Locations: Rovaksole, Tuandra
    Tags:
    #horror#monsters#darkness
  • The Fall
    Century of Ruin 0–100 AF
    #12
    The Blast ushers in a century of destruction and chaos—farmlands wasted, civilization toppled, the world of legend reduced to ruins and memory.
    Factions: Remnants of Mynd’aether
    Locations: Rovaksole
    Tags:
    #ruin#aftershock
The Containment
  • The Containment
    Divine War & Containment 100–210 AF
    #13
    The gods and allied kingdoms wage a titanic war across Tuandra, destroying thousands of Orthordian pillars. Yet the Shadow cannot be defeated—only contained.
    Factions: Divine Pantheon, Allied Kingdoms
    Locations: Tuandra
    Tags:
    #holy-war#struggle
  • The Containment
    Divine Barrier Around Rovaksole ≈ 210 AF
    #14
    Accepting they cannot purge the evil, the gods erect a barrier encasing Rovaksole. The age of isolation begins as the land is locked away from the world.
    Factions: Divine Pantheon, Allied Forces
    Locations: Rovaksole
    Tags:
    #divine#barrier#containment
The Strife
  • The Strife
    The Strife: Age of Desperation ≈ 210–600 AF
    #15
    Locked away and battered by Shadow, the survivors of Rovaksole endure famine, disease, monster waves, and betrayal. Life becomes a fight for each dawn.
    Factions: Survivors, Rogue Deities, Monsters
    Locations: Rovaksole
    Tags:
    #survival#grim#desolation
  • The Strife
    Snaps Tear Reality During The Strife
    #16
    Without warning, ear-shattering Snaps rend reality. From fleeting tears in space emerge Shadow creatures. The wilds are hunted, the land unstable.
    Factions: Shadow Entities, Survivors
    Locations: Rovaksole
    Tags:
    #rifts#random-encounter#horror
Age of Rebuilding
  • Age of Rebuilding
    Miracle of Stormsend ≈ 600 AF
    #17
    As the Blast ravages the land, Stormsend’s arcane dome rises in a flash—saving its people and offering hope amid darkness. The dome wards off both explosion and Snaps.
    Factions: Stormsend Survivors
    Locations: Stormsend
    Tags:
    #sanctuary#arcane#mystery
  • Age of Rebuilding
    Steward of Steel Appears ≈ 600 AF
    #18
    From the soil at the heart of Stormsend emerges a metallic being—three-eyed, arcane-charged, and instrumental in defence and reconstruction. Then it returns to the depths.
    Factions: Steward of Steel, Stormsend Survivors
    Locations: Stormsend
    Tags:
    #construct#savior#mythic
  • Age of Rebuilding
    Founding of the Last Lantern ≈ 600 AF
    #19
    A simple granite chapel of the light‐goddess Belarose survives when great temples fall. Its survival is taken as a miracle and a new denomination, the Last Lantern, is born.
    Factions: Belarose, Last Lantern Faithful
    Locations: Stormsend
    Tags:
    #faith#light#hope
  • Age of Rebuilding
    Oligarium Government Founded ≈ 600-620 AF
    #20
    Rejecting unchecked monarchy, the survivors establish the Oligarium: four branches (military, religion, arcane/records, internal security) to uphold law, knowledge and vigilance.
    Factions: Oligarium, Stormsend
    Locations: Stormsend
    Tags:
    #government#law#reform
  • Age of Rebuilding
    People’s Militia & Undercity ≈ 620+ AF
    #21
    Citizens form a People’s Militia to supplement Stormsend’s defence. Mines expand beneath the city, and life grows even underground—giving birth to the undercity of commerce and refuge.
    Factions: People’s Militia, Citizens of Stormsend
    Locations: Stormsend Undercity
    Tags:
    #urban#defense#community
  • Age of Rebuilding
    Instromotus: Fifth Branch ≈ 650+ AF
    #22
    Deep beneath Stormsend miners, blacksmiths and scholars form the Instromotus: an underground society turned armory and technological smith of the Oligarium, worshipping the Steward of Steel.
    Factions: Instromotus, Oligarium
    Locations: Stormsend
    Tags:
    #technology#industry#worship
  • Age of Rebuilding
    Alliance with Danheim ≈ 700+ AF
    #23
    In the east the city of Danheim rises again. Forming an alliance with the Oligarium, their forces push into the wilderness together under the banner of Rebuilding.
    Factions: Oligarium, Danheim
    Locations: Danheim, Rovaksole
    Tags:
    #alliance#war-effort
  • Age of Rebuilding
    The Four Elemental Nations ≈ 700-800 AF
    #24
    Four independent nations arise: Emiiwok, Eirrishad, Shervyri, and OniGale. They fight in their own way to reclaim the land, refusing union but aiding the cause.
    Factions: Emiiwok, Eirrishad, Shervyri, OniGale
    Locations: Gila Range, Shonto Badlands, Jade Rain Forest, Fungal Forest
    Tags:
    #nations#politics#elemental
  • Age of Rebuilding
    Emiiwok of the Gila Range Same Period
    #25
    The nomadic Emiiwok dwell among volcanoes, elk herds, and dragons in the Gila Range. They revere the Great Reclaimer and ignite the land to purge Shadow. Their warriors favour elk-skull helmets, conifer-caped swift strike tactics.
    Factions: Emiiwok, Great Reclaimer
    Locations: Gila Mountain Range
    Tags:
    #fire#nomads#dragons
  • Age of Rebuilding
    Eirrishad of the Shonto Badlands Same Period
    #26
    In the unforgiving Shonto Badlands, the Eirrishad live unseen and lethal. Their bronze or grey eyes and desert mastery make them one of the continent’s deadliest peoples. Few survive an incursion.
    Factions: Eirrishad
    Locations: Shonto Badlands
    Tags:
    #desert#archers#mystery
  • Age of Rebuilding
    Shervyri of the Jade Rain Forest Same Period
    #27
    Living beneath eternal shadow, the Shervyri bear blue/purple skin, silver fore-marks, and arcane gift. Worshipping Resh the astral lynx, they weave magic, music and prophecy in the dark.
    Factions: Shervyri, Resh
    Locations: Jade Rain Forest, Mathuisge Lake
    Tags:
    #shadow#arcane#visions
  • Age of Rebuilding
    OniGale & the Fungal Forest Same Period
    #28
    A western peninsula overrun by spore-poisoned fungi and lethal crustaceans. The OniGale, wind-wielders of Quag, keep the spores at bay with endless gale storms from Gale Valley.
    Factions: OniGale, Quag
    Locations: Fungal Forest, Gale Valley
    Tags:
    #wind#fungus#wardens
  • Age of Rebuilding
    Rise of the Crimson Bone ≈ 800–900 AF
    #29
    In the Crocuta Mountains the cult of the Crimson Bone forms deep in the Ruins of Carthage. They terrorize in worship of Naja-ollis, serpent-goddess of Leviamoth, leaving bloody marks across the wilds.
    Factions: Crimson Bone, Naja-ollis
    Locations: Crocuta Mountain Range, Ruins of Carthage
    Tags:
    #cult#hell#raiders
  • Age of Rebuilding
    Rise of Putra ≈ 800–900 AF
    #30
    The cult of Putra worships Yle of Hystos. Their labs concoct mutagens that twist flesh and mind, turning victims into mutants, zombies, abominations. They believe in forced transcendence through horror.
    Factions: Putra, Yle
    Locations: Hidden Labs & Dungeons
    Tags:
    #cult#plague#mutation
  • Age of Rebuilding
    Schism of Crimson Bone and Putra ≈ 800–900 AF
    #31
    Once a unified cult, the Crimson Bone and Putra split—some contend over worship of conflicting hell-gods, others over survival philosophy: “destroy the trap” vs “adapt beyond it”.
    Factions: Crimson Bone, Putra
    Locations: Rovaksole
    Tags:
    #schism#villains#ideology
  • Age of Rebuilding
    Barbarians of the Southern Hills Pre-Modern to Now
    #32
    The storm-worn Southern Hills are ruled by giant, cannibal tribes. Twice the height of men, they throw trees like spears and crush armies. The Alliance abandons the claim—they remain wild.
    Factions: Southern Barbarian Clans
    Locations: Southern Hills, Gateway to Frozen South
    Tags:
    #giants#barbarians#frontier
Modern Age of Rebuilding
  • Modern Age of Rebuilding
    Present Day: The Tense Rebuilding ≈ 1000 AF (Now)
    #33
    The Oligarium, Danheim, four independent nations, rival cults and barbarians all walk a fragile path. The Shadow still stirs, Snaps still strike. Hope and calamity walk hand in hand.
    Factions: Oligarium, Danheim, Emiiwok, Eirrishad, Shervyri, OniGale, Crimson Bone, Putra, Southern Barbarians
    Locations: Rovaksole
    Tags:
    #present-day#tension#adventure-hook