Rovaksole: A Shadowed Horizon
In a galaxy veiled behind giant gas clouds,
at the far edge of an ever-twisting dance of light…

A Shadowed Horizon

Rovaksole

Within the everlasting ocean of the cosmos, veiled behind giant gas clouds, lies a spiral galaxy. Home to billions of stars, of all colors and sizes, most impressive being the dense spherical bulge of light at its center.

At the far edge of this ever-twisting dance of light shines a brilliant star, distant from its kin, seeming to shine brighter amongst the edge of the galaxy's light that diffuses into the void of the astral.

This star itself is the center of a solar system, composed of almost a dozen planets, between some of which lay meteor belts of stone and ice. Vast, cold, and quiet is this solar system, except for one of its planets that sits as the third planet from this brilliant sun.

The planet Tuandra. Looking from on high, there are vast deep blue oceans, sweeping white twisting clouds, and multiple uniquely shaped continents and land masses. Of which, we find ourselves gazing upon the continent of Rovaksole, a large solitary continent resting in the southern hemisphere of Tuandra.

With its northern end almost reaching the planet's equator, and its southern end blanketed under the white glaciers of the frozen south, Rovaksole is home to lush tropical rainforests, vast rolling grasslands, dramatic and jagged mountain ranges and fjord lands, and many more environments.

This land is also known as home to dragons, giants of old, and mortals.

Dragons. Giants of old. Mortals.

Rovaksole · A Shadowed Horizon

A Timeline of Rovaksole

Explore the sweeping epochs that shaped Tuandra and the continent of Rovaksole — eras of creation, fall, rebuilding, and hope.

Age of Red Clay

Mythic Pre-Time — Elemental Chaos & Creation

01Elemental Chaos and Creation

Fire, rock, wind, and water war endlessly until the seeds of life spring from the cracks of creation. The landscape forms, chaos yields to order.

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02Rise of the Queen of the Stone Age

The Queen of the Stone Age is born—a steward of nature and elements. She embodies five aspects of life and death, each given an avatar to guide the world’s evolution.

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03Giants, Dragons & Divine Constructs

Elemental giants, powerful dragons, angels and devils roam a wild world. From their doing, mortals rise—passionate, ambitious, flawed.

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Age of Common

≈ -1000 AF — Mortals Ascendant

04Mortals Claim the World

For millennia mortals build kingdoms, form alliances with gods, learn arcane arts, and become the dominant life form across the world.

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05Gods Withdraw From the World

Some gods are slain, banished, or simply vanish. Divine constructs fade. The mortal world forges ahead—less guided by gods, more shaped by mortals.

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Age of Enlightenment

≈ -200 AF — Arcane Golden Age

06The Arbiter of Enlightenment Appears

A mortal man is touched by strange power, transcending mortal limits and walking among nations. Then he rises to unite all under his vision.

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07Empire of Mynd’aether Established

The Arbiter becomes High King, unites all the kingdoms, and founds the Empire of Mynd’aether. Arcane technology, medicine, and philosophy flourish.

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08Creation of the Triturion Legion

Within the empire the Royal Family fuses divine, arcane, medical and engineering arts to forge the Triturion Knight Legion: towering champions in enchanted plate.

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0 AF

The Fall

The world of legend, reduced to ruin

09The Blast

A sudden cataclysmic force erupts across Rovaksole. Cities vaporize, forests collapse, the empire trembles—and nearly all falls.

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10Orthordian Structures Rain Down

From the eruption come jagged black monoliths—the Orthordian structures—that rain across the land, spewing toxic Shadow and black lightning.

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11The Shadow Unfurls

A monstrous ebony cloud of toxic Shadow engulfs the continent, from which foul, bone-twisted creatures pour and slaughter millions in hours.

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12Century of Ruin

The Blast ushers in a century of destruction and chaos—farmlands wasted, civilization toppled, the world of legend reduced to ruins and memory.

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The Containment

100–210 AF — Divine War & Barrier

13Divine War & Containment

The gods and allied kingdoms wage a titanic war across Tuandra, destroying thousands of Orthordian pillars. Yet the Shadow cannot be defeated—only contained.

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14Divine Barrier Around Rovaksole

Accepting they cannot purge the evil, the gods erect a barrier encasing Rovaksole. The age of isolation begins as the land is locked away from the world.

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The Strife

≈ 210–600 AF — Age of Desperation

15The Strife: Age of Desperation

Locked away and battered by Shadow, the survivors of Rovaksole endure famine, disease, monster waves, and betrayal. Life becomes a fight for each dawn.

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16Snaps Tear Reality

Without warning, ear-shattering Snaps rend reality. From fleeting tears in space emerge Shadow creatures. The wilds are hunted, the land unstable.

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Age of Rebuilding

≈ 600 AF — Sanctuary Amid the Dark

17Miracle of Stormsend

As the Blast ravages the land, Stormsend’s arcane dome rises in a flash—saving its people and offering hope amid darkness. The dome wards off both explosion and Snaps.

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18Steward of Steel Appears

From the soil at the heart of Stormsend emerges a metallic being—three-eyed, arcane-charged, and instrumental in defence and reconstruction. Then it returns to the depths.

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19Founding of the Last Lantern

A simple granite chapel of the light-goddess Belarose survives when great temples fall. Its survival is taken as a miracle and a new denomination, the Last Lantern, is born.

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20Oligarium Government Founded

Rejecting unchecked monarchy, the survivors establish the Oligarium: four branches (military, religion, arcane/records, internal security) to uphold law, knowledge and vigilance.

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21People’s Militia & Undercity

Citizens form a People’s Militia to supplement Stormsend’s defence. Mines expand beneath the city, and life grows even underground—giving birth to the undercity of commerce and refuge.

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22Instromotus: Fifth Branch

Deep beneath Stormsend miners, blacksmiths and scholars form the Instromotus: an underground society turned armory and technological smith of the Oligarium, worshipping the Steward of Steel.

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23Alliance with Danheim

In the east the city of Danheim rises again. Forming an alliance with the Oligarium, their forces push into the wilderness together under the banner of Rebuilding.

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24The Four Elemental Nations

Four independent nations arise: Emiiwok, Eirrishad, Shervyri, and OniGale. They fight in their own way to reclaim the land, refusing union but aiding the cause.

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25Emiiwok of the Gila Range

The nomadic Emiiwok dwell among volcanoes, elk herds, and dragons in the Gila Range. They revere the Great Reclaimer and ignite the land to purge Shadow. Their warriors favour elk-skull helmets, conifer-caped swift strike tactics.

firenomadsdragons
26Eirrishad of the Shonto Badlands

In the unforgiving Shonto Badlands, the Eirrishad live unseen and lethal. Their bronze or grey eyes and desert mastery make them one of the continent’s deadliest peoples. Few survive an incursion.

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27Shervyri of the Jade Rain Forest

Living beneath eternal shadow, the Shervyri bear blue/purple skin, silver fore-marks, and arcane gift. Worshipping Resh the astral lynx, they weave magic, music and prophecy in the dark.

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28OniGale & the Fungal Forest

A western peninsula overrun by spore-poisoned fungi and lethal crustaceans. The OniGale, wind-wielders of Quag, keep the spores at bay with endless gale storms from Gale Valley.

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29Rise of the Crimson Bone

In the Crocuta Mountains the cult of the Crimson Bone forms deep in the Ruins of Carthage. They terrorize in worship of Naja-ollis, serpent-goddess of Leviamoth, leaving bloody marks across the wilds.

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30Rise of Putra

The cult of Putra worships Yle of Hystos. Their labs concoct mutagens that twist flesh and mind, turning victims into mutants, zombies, abominations. They believe in forced transcendence through horror.

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31Schism of Crimson Bone and Putra

Once a unified cult, the Crimson Bone and Putra split—some contend over worship of conflicting hell-gods, others over survival philosophy: “destroy the trap” vs “adapt beyond it”.

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32Barbarians of the Southern Hills

The storm-worn Southern Hills are ruled by giant, cannibal tribes. Twice the height of men, they throw trees like spears and crush armies. The Alliance abandons the claim—they remain wild.

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Modern Age of Rebuilding

≈ 1000 AF — Now

33Present Day: The Tense Rebuilding

The Oligarium, Danheim, four independent nations, rival cults and barbarians all walk a fragile path. The Shadow still stirs, Snaps still strike. Hope and calamity walk hand in hand.

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Hope and calamity walk hand in hand.