The Trial of the Twenty — Mile High Dragons

Mile High Dragons · A game in the dark

The Trial of theTwenty

Five trials. One die. One reroll, if you dare hold it.

Take the Trial → About two minutes · Free · Nothing leaves your browser

What it is

A real die, and a
question it answers

Beneath Rovaksole there is a room with a slab in it, and on the slab a die that has been thrown more times than anyone has counted. It is the oldest arrangement in the world: a question you cannot answer by wanting it enough, and twenty faces that will answer it for you.

You get five throws. Each one is a real die with real weight, simulated in three dimensions — you drag, you release, and it goes where you sent it, tumbling across the stone until it stops. Nothing is decided in advance and nothing is nudged in your favour. The number that comes up is the number the die landed on.

At the end you get a card with your five rolls and the fate they add up to, which you are welcome to post, and which the next person is welcome to beat.

How it works

Five trials.
Each one worse.

Every trial has a number you have to meet or beat on a d20. The first is kind. The last is not. Here are your odds on a single throw.

  1. Trial I DC770% chance
  2. Trial II DC1055% chance
  3. Trial III DC1340% chance
  4. Trial IV DC1530% chance
  5. Trial V DC1815% chance

One reroll. Total.

Not one per trial — one for the whole run. Spend it early to save a bad start, or hold it for the fifth trial and the 15% that decides everything.

You throw it

Drag upward and let go. How hard and where you aim is how it flies. It's a physical die, not a random number wearing a costume.

No take-backs

A failed trial still counts. The fate at the end is how many of the five held, and the die does not care how close you came.

Six fates

What the dice
can make of you

Five of five

Unwritten

The ash never touched you.

Four of five

Ascendant

Whatever is down there noted your name.

Three of five

Survivor

You walked out, which is more than most.

Two of five

Marked

Something followed you up the stair.

One of five

Debtor

The ledger has your name in it now.

None of five

Ash

The die was never on your side.

Where it lives

In the
companion app

The Trial is one of the things tucked into the Mile High Dragons app. Install it and the Trial comes with it — and so does the rest of the table:

  • Both campaigns, with the newest episode one tap away
  • Where you left off — it remembers what you've watched
  • The codex of Rovaksole and The Dark Fortress
  • Dice for your own games, and rumors from two towns
  • Your best Trial, kept so you can try to beat it

app.milehighdragons.com

Free. Works on any phone. Add it to your home screen and it opens like any other app.

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