A table in Denver, Colorado
MileHighDragons
Two chronicles running.
Neither of them ends well.
- Rovaksole — 23 entries
- The Dark Fortress — 3 episodes, recording
- Dark fantasy actual play
The latest from
both tables
Ongoing
Rovaksole
A continent that keeps trying to end the world, and six people who keep showing up anyway.
Recording now
The Dark
Fortress
Five levels down into Khundrukar. We have walked two of them, and nobody at the table has seen the third.
New entries as we record them. Both shows on YouTube and Spotify. Never played D&D? Neither had most of us. Start here.
Two tables.
Two very different problems.
Rovaksole
A solitary continent on a planet called Tuandra — rainforest in the north, glaciers in the south, and something wrong in nearly every mile between. Six adventurers walked out of Stormsend on a simple job. Eighteen entries later they have burned a shrine, closed a tear in reality, and learned that the woman leading them knows necromancy.
- Entries
- 23
- Status
- Ongoing
- Dungeon Master
- Graham
Luna · Cleric — Primo Balduchi · Rogue — Drax · Barbarian — Andre · Warlock — Juniper Von Snovail — Baraka · Seer
The Dark Fortress
A hundred years ago a dwarf called Durgeddin the Black made the finest blades anyone in the Stone Tooth mountains had ever held. Then Khundrukar fell. A baron down in Blasingdell is paying five strangers to go up there and bring a few of them back. Five levels down. Everyone agreed the place had been empty for a century. The orcs in the entry hall disagreed, at length, with axes.
- Episodes
- 3
- Depth
- Level II
- Dungeon Master
- Markus Maximus
Doom Sloot · Tiefling — Kaan · Blades & Bow — Kayaq · Leopard-Folk — Pasm & Rumble · Scout & Construct — Toe Maas · Tortle
From the field
Brief sightings, rumors, and acts of questionable heroism, cut short enough to survive a lunch break. Swipe onward.
The table
Friends who became
a problem
Mile High Dragons is a group of friends in Denver who record what happens at their table and put it on the internet. Two of them run games. The rest make those games harder than they need to be. There is no studio, no script, and no plan beyond next session.
Recorded a mile above sea level and several leagues below good judgment.
Take it with you
The Companion App
Both campaigns in your pocket. It remembers what you've watched and puts the next episode one tap away, carries the codex of both parties, and has dice for your own games. Installs to your phone, works offline.
The Trial of the Twenty
Five trials, one die, one reroll for the whole run. Throw a d20 across a brazier-lit slab and find out what the dice think of you. Runs in the browser.
The Chronicle
Every entry from both campaigns, written up and sorted by arc, so you can find the session you half-remember or start either show from the beginning.




